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Showing posts with label wow add on. Show all posts
Showing posts with label wow add on. Show all posts

Saturday, July 23, 2011

Blizzard warcraft are expected to increase again said new battlefield and arena map

Blizzard:
Of course we hope to increase, of course, we will not forget PVP field, now we do a lot of work for PVP behind the scenes, though not put most of the effort is to use the map, but we in the creation in the future will increase each battle and arena map, although the species will make our work is busy. But someone may think, create a battlefield, is a very simple process (they look very simple, right?) But that is not the case.
Part of the reason is, the battlefield is like ducks. Ducks look effortlessly in water, but their upstream little feet actual crazy in underwater crazy row, to do this. Battlefield is also in the same way. They may seem very simple, even is static, and some very ordinary things, but in reality the existing in a very complex process, the amount of work behind the scenes is unbelievable. This part of the reason is because many technical obstacles need to let them cross the perfect operation, therefore, in fact design field is very difficult, and now part of the reason is because the restrictions on technology.
The other part of the problem is the battlefield and arena map, to the question, will require more than a attacks do more perfect map. In an underground city or RAID, if is a map of the BUG the reason for your break line, or card map, most cases you probably will only near it, until the BUG was repair activities. If in battle or arena map of the same defects existing in, so, not perfect place may be as advantage to use, it goes against all the spirit of fair play, we don't want to such PvP. We know that many of the players, and eventually in PvP map of the perfect game, than they did in the new map is more interested in the game.
And, despite all the various BOSS fight raid mechanism is different, but from the broad sense all of the underground city and the raid is the same rules and mechanisms in (that is, no matter under which copy want to reset CD will run back to the door, set.). And the battlefield and JJC often tend to have highly individual behavior rules. The result is, except I have mentioned factors, we basically every time want manually create and set each battlefield. We want to develop a tool to create PVP map, as we already have a tool to create BOSS or goods and equipment. These tools will make us more easily create battlefield and create other tend to PvP map of. This is the direction of the work we now, but as the cost of the time needed for work, there are quite a distance away from the finish.
Still, finally we think all these efforts will be rewarded, and we believe that you will feel the same way. At the same time, there are still many, make different classes of players to be sent back to the soul providers, and we hope that you enjoy yourself, no matter where you can continue to hang to find the pleasure of wave upon wave, fight.

Saturday, July 2, 2011

World of warcraft cap at fort CuiXiDe copy professor strategy

CuiXiDe professor at

This is the plague last Boss, professor are divided into three stages, and 100% ~ 80%, 80% ~ 35% the first stage in the second stage, 35% ~ 0 third stage. Normal mode turn stage will have a lump of the fan effect, dizzy hero mode hasn't. But the hero mode will also brush the two soft mud strange. The professor P1 ~ P2 stage is not to need two of Tampa, but require a 2 to drink, professor potions. Become a monster (of course is the us control), and the monster will give soft mud and devour the earth's slowing down, the green water. Pay attention when added to stand in the middle of the green water, add or remove the need to add to the middle of the rest would be a waste of time. Below we look at each stage of the professor skills changes.

The first stage skills

Sprinkled green water-to the ground with 2 slices of green water, green water with time increase with the increase of the area. In the green water goals will continue to hurt. (processing methods: let the drinking potions, come and lick the bottom, vice drank so far!)

Unstable experiment-summons a soft clay Johnson (soft mud blame is divided into green, red two, treatment is quickly knocked out. Call order is green, red, green, and red.)

Green soft effect: random lock a goal and the attachment, and be the goal of attachment can't move. This time the green toward the goal of attachment soft will move, when exposed to the attachment explode when target range and plenty of damage (processing methods: all people follow green soft run, to share the damage. The drinking potions to throw soft red vice T deceleration, DPS to play mud blame. If no one hurt both share or ordinary hero directly seconds)

Red soft effect: random lock a goal and the attachment, and be the goal of attachment can be moved but are persistent damage. The red soft will move towards the goal of attachment to move, when exposed to attachment to all of the goal will be plenty of damage (a may die but basically will soon). (processing method: just came out in red soft when remote play, melee don't play in the past. And soft choose good target of red, melee is in the past dozen. The goal of attachment was pulled the red kites, soft drink the potion of red T throw to slow down, with soft treatment was the attachment)

The second stage skills:

Sprinkled green water-to the ground with 2 slices of green water, green water with time increase with the increase of the area. In the green water goals will continue to hurt. (processing methods: let the drinking potions, come and lick the bottom, vice drank so far!)

Unstable experiment-summons a soft clay Johnson (soft mud blame is divided into green, red two, treatment is quickly knocked out. Call order is green, red, green, and red.)

Soft mud treatment method with 1 phase.

Choking gas-suffocation gas dealing 4388 to 4612 damage and make you suffocation, hit chance to reduce by 75% for 10 seconds.

Extend mucous: every 30 to 40 seconds, professor will be a green slime ball of the target for 19500 to 20500 damage and reduce attack and casting speed by 200% for 15 seconds (melee generally not, remote hide is good)

Choking gas: every 35 seconds CuiXiDe professor at with an empty bottle in the skirt into a gas under, and then slide down the thigh, filled with poison of the yellow will bottle on the floor, 10 seconds. The explosion range within 10 yards early dealing 15600 to 16400 damage AOE damage,. (melee to number, general MT will appear on the professor, look under the soles of the feet behind two yellow when the bottle of speed around)

Choking gas explosion of 10 yards range: the explosion all enemies within dealing 15600 to 16400 damage and back, and make them the hit chance reduced by 75% for 10 seconds. (if the skills of misfortune, can use the invincible, cloaks, refrigerator solution, otherwise this debuff off 10 seconds basic don't want to play on hurt)

The third stage

Has entered the stage of jotham (P3, the floor will be) lick back on, also won't appear in new soft mud before Johnson (if not destroy, please clean up quickly, otherwise basically impossible to stage through), although there is no lick the floor, but will still be released, professor green and green water will still expanding.

Professor stage 3 skills:

The power of the mutation caused damage increased 50%, : attack speed increased by 50%, and at the same time against attack will make the caster's mutations aggravating, every 3 seconds, cause a harm.

Mutations plague: every 10 seconds 1 layer, make team blow hurt, hurting numerical see, the constant 1 minute, in the tank death or DEBUFF disappear can make BOSS back to the corresponding layer of HP.

1 layer around 300 layer 2 500 or so three layers of around 2000 4 layer is around 5000, 5 layers around 10000

In addition to not soft mud blame beyond, the P1 to other skills in P2.

Professor P3 stage of main spell is DPS, in the guarantee of the DPS and don't depleted, because can make Boss h. downsizing. This is the most of the team, the P3 stage how to play feel not the cause of the professor blood. At the same time stops, watch your DPS in 75% lower in the P3 hit the debuff words will seriously affect the professor struck speed, if too many DPS in gas, because of the time consumption will is too long and destroy group, because the green is infinite expansion of will. No lick the floor, P3 if he can't spread before the laboratory in the green struck professor words, basically put out. As other Boss's fury. As for the Boss presents more casual, basically the entire mobile war, no fixed is the stance.